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AI Insights · Timothy · July 2021

Top 5 Shoot'em Up Games on Android in the Middle East - Q2 2021

Explore the performance trends of the top 5 shoot'em up games on Android in the Middle East during Q2 2021, with insights on downloads, revenue, and active users.

Top 5 Shoot'em Up Games on Android in the Middle East - Q2 2021

The second quarter of 2021 saw notable trends in the performance of the top five shoot'em up games on the Android platform in the Middle East. Based on data from Sensor Tower, here are the key metrics and trends for these games.

1945 Air Force: Airplane games experienced fluctuations in weekly downloads, peaking at 35.9K in mid-April and then gradually declining to 18.9K by the end of June. Revenue showed a steady increase, reaching approximately $2.2K in the final week of May. Active users peaked at around 141.5K in mid-April but saw a decrease to 105K by the end of June.

Galaxy Attack: Shooting Game saw a decrease in weekly downloads from 26.4K at the end of March to 11.2K by the end of June. Revenue also declined, with a notable dip to $2.3K at the end of May before recovering to $3.6K by the end of June. Active users showed a downward trend, starting at 229.8K in late March and dropping to 149.7K by the end of June.

Space shooter - Galaxy attack had a stable performance in downloads, with numbers ranging from 12.6K to 16K in April and then dipping to around 9.5K by late June. Revenue peaked at $3.8K in the third week of June. Active users saw a gradual decline from 51K at the end of March to 42K by the end of June.

Ball Blast Cannon blitz mania showed significant variability in downloads, with a peak of 20.4K in mid-April and a notable peak again at 15.5K in late June after a period of lower downloads. Despite lower revenue numbers, peaking at $96 in mid-June, active users remained relatively high, starting at 262.3K at the end of March and maintaining around 287.8K by the end of June.

Z Escape - Zombie Machine Gun had more modest download figures, with a peak of 11.1K at the end of March and then fluctuating around 4K to 7K in subsequent weeks. Revenue was minimal, peaking at $15 in mid-June. Active users started at 21.8K at the end of March and saw a slight decline to around 17.5K by the end of June.

These insights are based on data from Sensor Tower, providing a snapshot of the performance of leading shoot'em up games in the Middle East for Q2 2021. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021